Tuesday, 15 May 2012

Space Taxi - Commodore 64 - 1984



Space Taxi does not exactly stretch the graphical capabilities of the C64 


Space Taxi is a very addictive arcade game for the Commodore 64.  The aim of the game is simple – ferry customers from platform to platform around the screen in the quickest time possible.  The joystick controls thrusters that fire in the four cardinal directions and the fire button lowers or raises the taxi undercarriage.  With the undercarriage lowered, the left and right thrusters are disabled. There is inertia and gravity which must be taken into account when controlling the vehicle.

When you enter a scene a customer materialises on one of the platforms and shouts “Hey Taxi!”.  You have to land on the pad to pick him up.  If you hit anything, land too hard or don’t land fully on the platform you lose a life.  If you hit the customer he disappears and you lose some money.  When a customer boards he tells you where he wants to go.  You earn a fee when dropping him off and a tip based on the time taken and the smoothness of the landing. If the customer says “Up please” you can move to the next level by flying through a gap in the top of the screen.  As you get further, levels get progressively harder with smaller gaps to get through, more things to avoid and objects such magnets and a black hole that interfere with the handling of the taxi.

Space Taxi is an excellent game.  The speech is rudimentary, the sound limited and the graphics extremely basic but the gameplay and controls are spot on.  Now I must go and try for that next level…


Things start getting tricky when moving objects appear - in this case the white ball.






Wednesday, 9 May 2012

Sabre Wulf - Sinclair Spectrum - 1984

Sabre Wulf on the Spectrum has some attribute issues but they were not very noticeable when playing.


Sabre Wulf marks the debut of our pith helmeted hero Sabreman. Sabreman starred in a series of four games and I believe the Spectrum was the only system that featured them all. The mythical Mire Mare was to be the fifth and final game in the series but was never released after a falling out between the Stamper brothers and US Gold (who purchased the Ultimate name and back catalogue). More information on the fate of Mire Mare can be found here.

As mentioned the Spectrum was the only system to feature all four Sabreman games and had the best version of Sabre Wulf.  The Commodore 64 version had drab, blocky graphics and some of the sprites were very flickery; it had good music though.  The Amstrad version, like Knight Lore, had a bizarre colour palette and was too slow.  The less said about the BBC version the better. On release Sabre Wulf was described by various reviewers as Atic Atac in the jungle but that’s no bad thing. I still have the game in its original box in pristine condition.

The less impressive Commodore 64 and horrible Amstrad CPC versions.


In this game Sabreman has somehow become stuck in a jungle and can only escape by finding the 4 pieces of the Golden Amulet of ACG.  The game is set over a 256 screen maze of jungle scenery.  Most of the screens are very similar so, like Atic Atac, a map is essential.  The jungle is inhabited by various creatures, most of which can be dispatched with your trusty sabre.  There are a few, such as the wolf (or ‘Wulf’), which are invincible and must be avoided, though some can be persuaded to run away with a deft prod of your weapon.  Scattered around the pathways are orchids which bloom in random colours.  Some colours are helpful (e.g. cyan = speed boost) while others are a hindrance (e.g. magenta = reversed joystick directions).  Treasure (for bonus points) and a generous scattering of extra lives can also be found.  As far as I can tell there is no time limit although an invincible fire appears if you linger too long on a screen.

This is another game I mapped and completed well over 25 years ago.  Playing again it seems a lot tougher than I remember or more likely my reflexes aren’t what they once were*. Being a Spectrum game you can’t expect too much from the sound effects but they are above average for the machine.  The graphics are very good – the jungle is full of vibrant colours and well animated creatures.  Another classic from Ultimate Play The Game.
 
*I’ve since rediscovered the tactic I must have used – wait by an orchid until it blooms in an appropriate colour then run like hell to the next one.

The titular 'Wulf'

That's the amulet complete. Now off to the exit.


The rather unimpressive end to the game.....

Friday, 4 May 2012

Raid on Bungeling Bay - Commodore 64 - 1984



Bland graphics, great game.


Raid on Bungeling Bay is a multi-way scrolling shoot ‘em up released on the Commodore 64 in 1984, and for the MSX and NES in 1985.  The best version is on the Commodore 64.  It was the first commercial game designed by Will Wright who would go on to design SimCity and cash cow The Sims.

The game is set on a planetoid that has been occupied by the Bungeling Empire where they are constructing a war machine with which to attack Earth.  They have built 6 different coloured factories which produce their weaponry.  The factories are supplied by ships of the same colour.  The game takes place on a large 2D wraparound playfield viewed from above.

In Raid on Bungeling Bay you take control of a helicopter and start on an aircraft carrier which acts as your base.  The helicopter is armed with an unlimited supply of missiles and 9 bombs.  Your aim is to disrupt the Bungeling infrastructure and ultimately destroy the factories whilst protecting your carrier.

Most of the enemy installations and weapons can be destroyed by missiles but the factories need to be bombed. These factories are protected by AA batteries initially but as the game progresses the enemy develops a more advanced arsenal of weaponry including tanks, fighter and bomber aircraft.  Your helicopter can take a certain amount of damage before it is destroyed although this can be repaired and your bombs replenished when you land on the carrier.  A nice touch is that the screen border changes from green to yellow to red as you take more damage so you know when to land without looking at the damage counter.  You start with five lives but if the carrier is destroyed you are only left with the helicopter you are currently flying. 

At its heart Raid on Bungeling Bay is a simple shoot 'em up but there is some strategy involved in disrupting the Bungeling supply lines and destroying the factories to slow down their technological advancement.  Your helicopter is quite nippy but can initially be difficult to control accurately due it's inertia.  Graphics and sound are best described as adequate, the graphics mostly being a drab combination of black, blue and gray.  Overall, though, it’s a fun little game.