I’ve
played a lot of platform games so far for this blog. Of these I’ve added my favourites. Super
Mario Bros. is the first one I’ve come across that still looks and feels
‘modern’. Most of the platform games
I’ve tried until now are flick screen affairs with plain backgrounds and simple sprites. Super Mario Bros. was a breath of fresh air gave the genre a much needed kick up the jacksie.
In
this game you take control of Mario (or Luigi in two-player mode) and have to
make your way through the Mushroom Kingdom to rescue Princess Toadstool from the evil Bowser (justified
or not, I can where Nintendo got their ‘kiddy games’ tag from). Mushroom
Kingdom is made up of 8 worlds with each split into 4 stages.
You have to complete each stage within a set time limit, avoiding or
defeating Bowser’s minions on your way. Mario’s main form of dispatching the
enemies is by jumping on top of them. If
there are enemies on a platform he can jump into it from below and knock them
off their perch.
Jumping
from below into blocks marked ‘?’ will reveal coins or occasional power
ups. Collecting 100 coins provides you
with an extra life. Power ups include
the Magic Mushroom which makes Mario grow to twice his size and allows him to
break bricks above him. If he is hit by
an enemy he reverts to his normal size. When Mario picks up the Fire Flower he
can shoot fireballs to make short work of the enemies. Picking up the Starman makes Mario invincible
for a short while enabling him to run into enemies with impunity.
Picking up Star Man bestows invincibility. |
As
mentioned there are 8 levels split into 4 stages. The last stage of each level is always set
underground and leads to Bowser who must be passed to complete the level. Some of these stages can be quite infuriating
as unless you take the correct route the stage can go on indefinitely which
does take some of the shine off the game.
On checking a walkthrough stage 8-4 involves a pipe maze which looked
very confusing. Players who completed
this game without a guide must have been almost superhuman.
Bowser appears at the end of each world - get to the axe and he falls into the lava. |
Controlling
Mario can take a little getting used to.
You control how fast he runs and how high or far he jumps. You can also make slight adjustments to his
jumping mid air. The difficulty comes
with his inertia which can make it tricky landing on single blocks. It’s not a
major point – it just takes a bit of practice.
Super Mario Bros. is a prime example of 2D platform gaming and helped
set the template from that point on. The
scrolling and animation are smooth. The
graphics and sprites are bold and bright.
The music and sound effects are good. The learning curve is just about perfect. And, after a little practice, the controls
are spot on. Overall it’s a highly
polished game and difficult to criticise without being picky. The only criticisms I can make is that the
tunes get a bit repetitive after a while and, in my opinion, the underwater
levels didn’t quite gel with the rest of the game.
For me, the underwater levels felt out of place. |
What's not to say or love about SMBs? I spent so much time perfecting my level runs back then. The ability to control yourself while jumping midair instead of being fixed to a landing point once you took off... amazing.
ReplyDeleteIt certainly is special. It is one of a handful of games I knew would appear on my blog before I'd even played them.
DeleteThe basic mechanics still hold up so well today, but beyond that its influence on gaming is just amazing. Understandable that it would show up positively. :)
DeleteAlmost superhuman, you say? The mazes weren‘t all that bad, really. They‘re only in 4-4 and 8-4 and the first one is really simple. Also, you see when you‘re right because you progress before looping back to the beginning so you can memorise them quite easily. I liked the write-up. It‘s not easy to write about such an incredibly well-known game, I reckon.
ReplyDelete