Dobkeratops - The archetypal R-Type boss. |
Along with Gradius, R-Type is one of my favourite shoot ‘em up franchises. I have enjoyed every game I have played in the series, from the 1987 arcade classic to the excellent R-Type Final on the Playstation 2.
In 1988 I had already dismissed the Sega Master System and 8-bit
computer conversions of the original game. Now in
1989 it’s the turn of the big guns – the Sharp X68000, the Commodore Amiga and the
NEC PC Engine/TurboGrafx-16. Each has
major flaws compared to the arcade original so do any deserve a place on my blog?
I had great expectations for the Sharp X68000 conversion and
knew it could handle a pretty accurate rendition of the arcade game. Arcade quality graphics? Check. Arcade quality sound? Check. Fast moving, flicker free sprites?
Check. Accurate gameplay? Erm…
Now, I like challenging games and R-Type
is already a tough game so why make it even harder? In this version you spend more time dodging
bullets than you do shooting enemies which is not much fun. There are also two difficulty levels – normal
and hard. The only difference I can see
with normal mode is that the hit box of your ship is made smaller so bullets
can pass through parts of it without registering. Why mess up the collision detection when a
reduction in the number of bullets would suffice? Disappointing to say the least.
R-Type on the X68000 looked and sounded the part. It was let down by the hike in difficulty level. |
Contrary to the X68K conversion I didn’t have high hopes for the
Commodore Amiga. I used to own the subpar
Atari ST
conversion of R-Type and was
expecting another lazy port. To my
surprise it turned out to be much smoother and faster than on the ST. Having a limited palette, the graphics can’t
hope to compete with the Sharp and NEC machines, and some backgrounds are
missing altogether. Additionally, with
only one fire button you have to take your hand off the joystick and use the
spacebar to control the ‘Force’ pod - not ideal in this shooter. Having said that, the Amiga version of R-Type is a pretty good game in its own
right.
A good shooter for the Amiga but out-classed in this company. |
Finally we have the legendary conversion of R-Type for the PC Engine/Turbografx-16. The Engine wasn’t released in the UK but screenshots of the game appeared in several magazines of
the time and practically kick-started a grey import market on their own. R-Type
on the PC Engine was released in Japan as R-Type I and R-Type II
with the eight levels split equally across two Hu-Cards. Lucky Turbografx-16 owners got the game in
its entirety. The issue with this
version is that instead of reducing the size of the graphics, the developers
decided to have the levels scroll slightly in the vertical plane. This is easy to become accustomed to but
does mean you can’t see, for example, gun emplacements at the top of the screen if
you are in the lower half. Nevertheless,
the game gets through since this blog is about my favourite video games, not how
accurately they were converted.
In the game you control an R-9a “Arrowhead” starfighter and must
take on the mysterious Bydo – an amalgam of biological and mechanical components. The R-9a is initially armed with a quick fire
laser. This weapon can also fire a
powerful laser pulse by holding down the fire button for a few seconds to
charge it. The Arrowhead can also be
upgraded by collecting power-ups.
Upgrades include ‘bits’ (help protect the top and bottom of your ship and fires weak lasers),
speed ups, homing missiles and three different lasers (by picking up coloured
crystals). The most famous power-up has
to be the ‘Force’ pod. The ‘Force’ is an
indestructible pod that follows the up/down movement of your ship and fires
small laser bolts. It can also be attached
to the front or rear of the R-9a where it provides protection and allows the
upgraded laser types to work. As it is indestructible it can soak up bullets
and harms any enemy it comes into contact with. Astute use of the 'Force' is needed to successfully navigate the eight levels of the game.
Each of the stages I completed ended in a boss. The only exception was the third where the boss is a giant ship that takes up almost the entire stage. Each has one or more weak points that need to be hit several times to take them down.
Each of the stages I completed ended in a boss. The only exception was the third where the boss is a giant ship that takes up almost the entire stage. Each has one or more weak points that need to be hit several times to take them down.
If your ship gets hit or you touch the scenery you will lose a
life. You restart a game at the last
checkpoint passed but any upgrades you were carrying will be lost. Depending where this happens restarts can
often be frustrating. And short-lived.
So, although it’s not perfect, R-Type on the PC Engine/Turbografx-16 is the best version I have
found so far. The graphics are pretty close to the arcade original losing out due to fewer colours and lower complexity in places. There is the occasional
slow down, flickering sprites, and that annoying vertical scrolling but it still
deserves a place on my blog. I guess
I’ll have to wait for R-Types on the
Playstation for the definitive conversion.
Example gameplay....
Level 3 is basically one huge boss. |
Nice write-up. R-Type - that was always a game/series that looked really appealing to me that I never played when I was younger due to the different hardware. I was a huge fan of space shooters like Lifeforce and Gradius on the NES and these always looked very slick and entertaining.
ReplyDeleteHi Chalgyr. I didn't get into R-Type that early. I vaguely remember it in the arcades but was put off by the difficulty and was then disappointed with the Atari ST conversion. It was only when I discovered MAME a few years later that I really got into the series.
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