Whether it was a marketing ploy or whether it was something
else entirely, there were several Atari arcade conversions that made it to the Atari ST but not
the Commodore Amiga. Asteroids Deluxe was one game, Super
Sprint another. Probably the most well
known, though, was Gauntlet. How me
and my mates would have poured scorn on our Amiga owning buddies if we had had any. Which we didn’t.
Gauntlet was a hugely popular top-down scrolling
dungeon crawler. The
original 1985 arcade version supported up to 4 simultaneous players, had plenty
of speech and superlative graphics. Gauntlet was subsequently converted to
most most home formats at the time with the Atari ST boasting the best version.
On the home versions you can only have 2 players participating at once and the Atari ST was no exception.
Each player takes their pick of one of the available characters who are
Thor the Warrior, Thyra the Valkyrie, Merlin the Wizard and Questor the Elf. Each of the characters has their own
strengths and weaknesses. Thor is strong in hand to hand combat but has weak
magic. Thyra has the strongest armour
and I would say is the most balanced character. Merlin (my personal favourite) has the best
magic but is useless in hand to hand combat and has weak armour. Questor has the fastest movement and shots
and is my least favoured of the four.
You start the game as your chosen character with 2000 health
points which gradually decrease over time.
The objective of the game is to reach the exit on each level of the
dungeon and to get as high score as possible.
There are several types of monsters that are out to stop you. The ghosts are suicidal and just run into you
to deplete your health. The grunts try to
engage you in hand to hand combat. The demon
and sometime invisible sorcerers respectively dispense fireballs and magic spells
at you. Lobbers can throw projectiles at
you from the other side of a wall. All
these monsters come in three strengths and can be spawned from generators which
also come in three strengths. Their
strength determines how many shots it takes to kill them. Death also puts in an appearance from time to
time – he can only be destroyed by magic or when he has drained 200 of your
health points.
To help you get further into the game or score more points
there various types of pick-ups that are scattered around the levels. There are several kinds of potions that can
be used. Standard potions can be picked
up and used to damage all enemies and generators on screen, or can be shot
for less destructive power. There are
also several marked potions which provide specific power ups such as more
potent shots or extra speed. Food and
drink can be used to replenish health; however the jugs of drink can be
shot so be careful. For navigation, keys can be picked
up to open any locked doors and, although not pick-ups, teleporters appear in
later levels. Finally, treasure chests
can be picked up to boost your score. If you linger too long a level all the doors will open automatically and eventually all the walls will turn into exits.
Although it was the most authentic conversion of Gauntlet outside the arcades at the time, the Atari version
was far from perfect. The biggest feature to suffer was the sound – The title tune and spot effects sound like they were sampled
(badly) from the arcade machine and the speech is missing altogether. As with the other home versions only two
players are supported simultaneously. The
graphics look pretty authentic but lack the palette of the arcade game and the
horizontal scrolling in particular is pretty bad. Most of these issues were addressed in
Gauntlet II apart from the floor graphics which lost some colour but it was
still at good game for 1987. Oh, and did
I mention it wasn't available on the Amiga?
More recently they sowed seeds of doubt in my mind as to the authenticity of my review - “As for the video, are you playing the game on an actual ST machine or are you emulating it? The two things not being the same of course :-)”.
Addendum - 22nd April 2013
Back in January, commenter
Red_Cardinal left the message “What
I remember of Gauntlet on the Atari
ST is that it ran soooooo slowly it was virtually
unplayable”. "Pah!"
thought I, "Check out the video". I then thought no more of it.
More recently they sowed seeds of doubt in my mind as to the authenticity of my review - “As for the video, are you playing the game on an actual ST machine or are you emulating it? The two things not being the same of course :-)”.
Ok, you’ve got me
there. I hold my hands up and freely
admit to playing the games on an emulator for the sake of convenience. It’s the
only way I have to make half decent videos and screenshots. But, what to do about Gauntlet?
Da Daaaaaa!!
One genuine Atari 520 STe (upgraded to 1 meg)
and one, ahem, not so genuine copy of Gauntlet.
After some rummaging around
in the loft I found a “backup” copy of Gauntlet and an old Atari. I switched it on at arms length half
expecting a puff of smoke and the smell of frying capacitors. To my
amazement it started first time. After more faffing about I managed to
tune it
in on the telly in my study. I was a bit perturbed the disk drive light didn't go out and the top of the picture was flickering a lot but it will serve my purpose . What was more
surprising was that my copy of Gauntlet still worked….
Anyway,
I can now state
with no uncertainty that Gauntlet plays exactly the same on a real Atari
ST as
it does on an emulator and I therefore stand by my review. I have
posted a video below (the rattling/creaking sound is my 25+ year old joystick).
And Red_Cardinal – please spare my sanity and don’t cast doubt on any of my Spectrum reviews ;-)
And Red_Cardinal – please spare my sanity and don’t cast doubt on any of my Spectrum reviews ;-)
I'm pretty sure that Atari wasn't the reason why gauntlet never made it to the Amiga, seeing as how Gauntlet 2 got an Amiga port
ReplyDeleteI guess we'll never know. By the time Gauntlet II was released the Amiga was pretty much established. Gauntlet was advertised for the Amiga so there was no reason for it not to be released, even if all it got was direct Atari port.
DeleteWhat I remember of Gauntlet on the Atari ST is that it ran soooooo slowly it was virtually unplayable. Gauntlet 2 however, whilst having smaller graphics, played fine.
ReplyDeleteYou're kidding, right? It played no slower than any other home conversion. Did you see the video above?
DeleteFraid not. It was released here in the UK by US Gold and as I say, ran on my 520STM incredibly slowly.
DeleteAs for the video, are you playing the game on an actual ST machine or are you emulating it? The two things not being the same of course :-)
Great blog btw!
Hi again Red_Cardinal, thanks for the compliment. I have updated the review especially for you :-)
DeleteHi, i know 3 i'm late, but it sounds like your're using the modified 1MB gauntlet version, maybe sarnau's version that is cracked and enhaced, faster and without slowdowns. I cant test it because mi stfm has only 512kb but we could compare a good photo of the intro image with the original version (the color palette is slighly different) - my two cents
ReplyDeleteIf it's of any interest, here's a link to C&VG's interview with the developers back in 1987. It's on page 100: https://archive.org/stream/cvg-magazine-070/CVG_070_Aug_1987
ReplyDeleteThanks William. An interesting read.
Delete