Doomdark’s Revenge is the follow up to the seminal The Lords of Midnight and was once again released for the Commodore 64, Amstrad CPC and Sinclair Spectrum. The playing area is half as big again as the former game making a total of 6,000 locations and 48,000 views. The Landscaping engine has been given an overhaul with improved graphics and a mist which can rise up to obscure features in the landscape and sap strength from your armies. There are also underground tunnels though I’m quite sure of the point of them.
|I didn't find tunnels useful as you are forced in a certain direction and it's hard to determine where you will end up.
Doomdark’s Revenge is set in the
of Icemark to the north of the . The instructions contain a short story
setting the scene for the game which basically says Morkin has been kidnapped
by Shareth the Heartstealer in order avenge the death of Doomdark, her father
and adversary in the earlier game. Land of Midnight
has five races:
Giants, Barbarians, Dwarves, the Fey and the Icelords. You start the game controlling three
characters this time. Land
of Icemark the Moonprince and Rorthron the Wise
start at the Gate of Varenorn – the entrance to Icemark - in the Barbarian Outlands. Morkin’s betrothed, Tarithel the Fey, starts
a little further north near the forest dwelling Fey. Again you need to travel
around to persuade Lords to join your cause while Shareth the Heartstealer does
the same. The characters roam about
independently this time rather than waiting at their stronghold to be
recruited. In Doomdark’s Revenge it’s
not usually clear cut who is friendly and who isn’t. When coming face to face with an opposing
force you have two options – Approach and Attack. If you approach an army and they are
unfriendly you are put at a disadvantage in battle (I don’t know how you determine
who is friendly and who to attack). Luxor
Like The Lords of Midnight various ruins, lakes, temples and other landscape features can reveal clues and objects to help or hinder you on your quest.
The game can be won in several ways with various levels of victory. All involve
returning safely to the Gate of Varenorn.
The most basic victory will be to rescue Morkin with Tarithel the Fey being the
main protagonist. If you also return
with Rorthron, any of the Crowns of Icemark and objects of Shareth’s power then
the greater the win. If Morkin dies then
the only way to win the game will be the complete destruction of Shareth. The
greatest victory can be achieved by destroying Shareth and the safe return of
all four main characters. Luxor
The only goal for Shareth is the destruction of
the Moonprince - if he should die then the game is lost. Luxor
So, Doomdark’s Revenge is bigger, has more features and is better looking than The Lords of Midnight yet I’m not convinced it is necessarily a better game – it’s basically just more of the same. It would be unfair to discount a good game just for its unoriginality so it still makes it onto the list.
|Thigrand the Fey could do with finding horses, not dragons.