Dizzy on the Commodore 64 boasts better 'Spectrum-style' graphics than the Spectrum. |
Dizzy is a simple platform/graphic
adventure game released in 1987 for the Sinclair Spectrum and Amstrad CPC with the Commodore 64 conversion arriving a year later. As usual I tested all the versions
to find the best. As the game was
originally programmed by the Oliver Twins I expected the Spectrum version to come
in first place. Although it has no border graphics and therefore a larger
play area than both the Amstrad and Commodore versions, Dizzy on the Spectrum suffers quite badly from colour clash and has
limited sound. The Amstrad CPC offering
only has four-colour graphics so was immediately discounted. This leaves the Commodore 64 version which
has the best graphics of the three and adequate (though sparse) sound effects.
The Spectrum version is colourful but suffers from clash and poor sound. The Amstrad version on the right can only manage four colours. |
In the game you take control of an anthropomorphic egg
called Dizzy. The ovoid sprite was
apparently used as it was easy to rotate and animate. The aim of the game is to collect ingredients
for a potion with which to banish the evil wizard Zaks. The ingredients need to be collected,
deposited in a cauldron, cooked, then poured into a flask. Helpfully the cauldron is on the start screen
and a flaming torch and glass flask are nearby.
Dizzy is viewed from the standard side-on
platform view and he somersaults around the screen rather than jumps. Apart from the ingredients there are many
other items to find a use for. Most allow
you to open up new screens or to dispatch some of the nasties that inhabit the game. The puzzles are all logical,
for example you would use the grease gun to move a rusty mine cart, a crowbar
to open a trap door, a raincoat to dispel rain, or make a bucket rise from the ground by dropping a purse of gold into it. Ok, so maybe not all of them are logical. A little trial and error is required and there is quite a bit of backtracking due to the single inventory slot.
There’s not really much more to say about Dizzy. The graphics are good for the time and the few
sound effects are ok. The platforming
elements of the game can be very challenging in places even using the extra lives that are scattered
around. The somersaults can also pose a problem as Dizzy can occasionally roll further than you want him to. It is a cheap and cheerful,
enjoyable game and was a bargain at only £1.99 on release.